Electron is a framework for writing cross-platform desktop applications using JavaScript, HTML and CSS. Prior to versions 38.8.6, 39.8.4, 40.8.4, and 41.0.0, the nodeIntegrationInWorker webPreference
Electron is a framework for writing cross-platform desktop applications using JavaScript, HTML and CSS. Prior to versions 38.8.6, 39.8.0, 40.7.0, and 41.0.0-beta.8, an undocumented commandLineSwitches
Electron is a framework for writing cross-platform desktop applications using JavaScript, HTML and CSS. Prior to 39.8.5, 40.8.5, 41.1.0, and 42.0.0-alpha.5, when a renderer calls window.open() with a
Electron is a framework for writing cross-platform desktop applications using JavaScript, HTML and CSS. Prior to versions 38.8.6, 39.8.1, 40.8.1, and 41.0.0, a service worker running in a session coul
Electron is a framework for writing cross-platform desktop applications using JavaScript, HTML and CSS. From versions 39.0.0-alpha.1 to before 39.8.0, 40.0.0-alpha.1 to before 40.7.0, and 41.0.0-alpha
Electron is a framework for writing cross-platform desktop applications using JavaScript, HTML and CSS. Prior to versions 39.8.1, 40.7.0, and 41.0.0, apps that use offscreen rendering and allow child
Electron is a framework for writing cross-platform desktop applications using JavaScript, HTML and CSS. Prior to versions 38.8.6, 39.8.1, 40.8.0, and 41.0.0-beta.8, apps that use the powerMonitor modu
Electron is a framework for writing cross-platform desktop applications using JavaScript, HTML and CSS. Prior to versions 38.8.6, 39.8.1, 40.8.1, and 41.0.0, when an iframe requests fullscreen, pointe
Electron is a framework for writing cross-platform desktop applications using JavaScript, HTML and CSS. Prior to versions 38.8.6, 39.8.3, 40.8.3, and 41.0.3, apps that register custom protocol handler
Electron is a framework for writing cross-platform desktop applications using JavaScript, HTML and CSS. Prior to versions 38.8.6, 39.8.0, 40.7.0, and 41.0.0-beta.8, apps that allow downloads and progr
Electron is a framework for writing cross-platform desktop applications using JavaScript, HTML and CSS. Prior to versions 38.8.6, 39.8.1, 40.8.0, and 41.0.0-beta.8, on macOS, app.moveToApplicationsFol
Electron is a framework for writing cross-platform desktop applications using JavaScript, HTML and CSS. From 33.0.0-alpha.1 to before 39.8.5, 40.8.5, 41.1.0, and 42.0.0-alpha.5, apps that use offscree
Electron is a framework for writing cross-platform desktop applications using JavaScript, HTML and CSS. In versions below 35.7.5, 36.0.0-alpha.1 through 36.8.0, 37.0.0-alpha.1 through 37.3.1 and 38.0.
Electron is a framework for writing cross-platform desktop applications using JavaScript, HTML and CSS. From 42.3.1 until 42.3.3, Buffer performs incorrect byte length calculations resulting in heap b
Electron is a framework for writing cross-platform desktop applications using JavaScript, HTML and CSS. Prior to versions 38.8.6, 39.8.0, 40.7.0, and 41.0.0-beta.8, the select-usb-device event callbac
Electron is a framework for writing cross-platform desktop applications using JavaScript, HTML and CSS. Prior to versions 38.8.6, 39.8.1, 40.8.0, and 41.0.0-beta.8, on Windows, app.setLoginItemSetting
Electron is an open source framework for writing cross-platform desktop applications using JavaScript, HTML and CSS. In versions prior to 28.3.2, 29.3.3, and 30.0.3, the nativeImage.createFromPath() a
Electron is a framework for writing cross-platform desktop applications using JavaScript, HTML and CSS. Prior to versions 38.8.6, 39.8.0, 40.7.0, and 41.0.0-beta.8, apps that register an asynchronous
Electron is an open source framework for writing cross-platform desktop applications using JavaScript, HTML and CSS. From versions 30.0.0-alpha.1 to before 30.0.5 and 31.0.0-alpha.1 to before 31.0.0-b
Electron is a framework for writing cross-platform desktop applications using JavaScript, HTML and CSS. Prior to versions 38.8.6, 39.8.1, 40.8.1, and 41.0.0, on Windows, app.setAsDefaultProtocolClient
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