Electron is a framework for writing cross-platform desktop applications using JavaScript, HTML and CSS. From 33.0.0-alpha.1 to before 39.8.5, 40.8.5, 41.1.0, and 42.0.0-alpha.5, apps that use offscree
Electron is a framework for writing cross-platform desktop applications using JavaScript, HTML and CSS. Prior to versions 39.8.1, 40.7.0, and 41.0.0, apps that use offscreen rendering and allow child
Electron is a framework for writing cross-platform desktop applications using JavaScript, HTML and CSS. Prior to versions 38.8.6, 39.8.0, 40.7.0, and 41.0.0-beta.8, apps that allow downloads and progr
Electron is a framework for writing cross-platform desktop applications using JavaScript, HTML and CSS. Prior to 39.8.5, 40.8.5, 41.1.0, and 42.0.0-alpha.5, when a renderer calls window.open() with a
Electron is an open source framework for writing cross-platform desktop applications using JavaScript, HTML and CSS. In versions prior to 28.3.2, 29.3.3, and 30.0.3, the nativeImage.createFromPath() a
Electron is a framework for writing cross-platform desktop applications using JavaScript, HTML and CSS. Prior to 39.8.5, 40.8.5, 41.1.0, and 42.0.0-alpha.5, apps that call clipboard.readImage() may be
Electron is a framework for writing cross-platform desktop applications using JavaScript, HTML and CSS. Prior to versions 38.8.6, 39.8.1, 40.8.0, and 41.0.0-beta.8, apps that use the powerMonitor modu
Electron is a framework for writing cross-platform desktop applications using JavaScript, HTML and CSS. From versions 39.0.0-alpha.1 to before 39.8.0, 40.0.0-alpha.1 to before 40.7.0, and 41.0.0-alpha
Electron is a framework for writing cross-platform desktop applications using JavaScript, HTML and CSS. Prior to versions 38.8.6, 39.8.0, 40.7.0, and 41.0.0-beta.8, an undocumented commandLineSwitches
Electron is a framework for writing cross-platform desktop applications using JavaScript, HTML and CSS. From 42.3.1 until 42.3.3, Buffer performs incorrect byte length calculations resulting in heap b
Electron is a framework for writing cross-platform desktop applications using JavaScript, HTML and CSS. Prior to versions 38.8.6, 39.8.1, 40.8.1, and 41.0.0, on macOS and Linux, apps that call app.req
Electron is a framework for writing cross-platform desktop applications using JavaScript, HTML and CSS. In versions below 35.7.5, 36.0.0-alpha.1 through 36.8.0, 37.0.0-alpha.1 through 37.3.1 and 38.0.
Electron is a framework for writing cross-platform desktop applications using JavaScript, HTML and CSS. Prior to versions 38.8.6, 39.8.0, 40.7.0, and 41.0.0-beta.8, the select-usb-device event callbac
Electron is a framework for writing cross-platform desktop applications using JavaScript, HTML and CSS. Prior to versions 38.8.6, 39.8.1, 40.8.1, and 41.0.0, a service worker running in a session coul
Electron is an open source framework for writing cross-platform desktop applications using JavaScript, HTML and CSS. From versions 30.0.0-alpha.1 to before 30.0.5 and 31.0.0-alpha.1 to before 31.0.0-b
Electron is a framework for writing cross-platform desktop applications using JavaScript, HTML and CSS. Prior to versions 38.8.6, 39.8.1, 40.8.0, and 41.0.0-beta.8, on macOS, app.moveToApplicationsFol
Electron is a framework for writing cross-platform desktop applications using JavaScript, HTML and CSS. Prior to versions 38.8.6, 39.8.1, 40.8.0, and 41.0.0-beta.8, on Windows, app.setLoginItemSetting
Electron is a framework for writing cross-platform desktop applications using JavaScript, HTML and CSS. Prior to versions 38.8.6, 39.8.3, 40.8.3, and 41.0.3, apps that register custom protocol handler
Information disclosure due to uninitialized memory in the Graphics: Canvas2D component. This vulnerability was fixed in Firefox 150, Firefox ESR 115.35, Firefox ESR 140.10, Thunderbird 150, and Thunde
A compromised web process was able to trigger out of bounds reads and writes in a more privileged process using manipulated WebGL textures. This vulnerability was fixed in Firefox 144, Firefox ESR 115
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